AAAI AI-Alert for Aug 3, 2021
AI Can Invent – Australia Is First to Recognise Non-Human Inventorship
The Australian Federal Court recently handed down its first-instance judgement in Thaler v Commissioner of Patents [2021] FCA 879 where the central issue considered was whether an artificial intelligence (AI) system could be an'inventor' for the purposes of the Australian Patents Act 1990 (Act) and its corresponding regulations. The Court found that an AI system can be an inventor – where'inventor' may be construed broadly to include a'person or thing that invents'1. This decision puts Australia in the spotlight as a favourable country to patent AI-created inventions – for now. Given the subject-matter and controversy generated by this decision, an appeal to the Full Federal Court is almost certain. This Federal Court decision is an appeal from a Patent Office hearing where the Office rejected Australian patent application no. Interestingly, the objection to inventorship was initially raised in a formalities objection issued within a few weeks after the application was filed, and not during examination which would be years later under normal circumstances.
Pentagon believes its precognitive AI can predict events 'days in advance'
The US military's AI experiments are growing particularly ambitious. The Drive reports that US Northern Command recently completed a string of tests for Global Information Dominance Experiments (GIDE), a combination of AI, cloud computing and sensors that could give the Pentagon the ability to predict events "days in advance," according to Command leader General Glen VanHerck. It's not as mystical as it sounds, but it could lead to a major change in military and government operations. The machine learning-based system observes changes in raw, real-time data that hint at possible trouble. If satellite imagery shows signs that a rival nation's submarine is preparing to leave port, for instance, the AI could flag that mobilization knowing the vessel will likely leave soon. Military analysts can take hours or even days to comb through this information -- GIDE technology could send an alert within "seconds," VanHerck said.
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DeepMind's AI for protein structure is coming to the masses
The structure of human interleukin-12 protein bound to its receptor, as predicted by machine-learning software.Credit: Ian Haydon, UW Medicine Institute for Protein Design Software that accurately determines the 3D shape of proteins is set to become widely available to scientists. On 15 July, the London-based company DeepMind released an open-source version of its deep-learning neural network AlphaFold 2 and described its approach in a paper in Nature1. The network dominated a protein-structure prediction competition last year. Meanwhile, an academic team has developed its own protein-prediction tool inspired by AlphaFold 2, which is already gaining popularity with scientists. That system, called RoseTTaFold, performs nearly as well as AlphaFold 2, and is described in a Science paper also published on 15 July2.
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Thousands of galaxies classified in the blink of an eye
Astronomers have designed and trained a computer program that can classify tens of thousands of galaxies in just a few seconds, a task that usually takes months to accomplish. In research published today, astrophysicists from Australia have used machine learning to speed up a process that is often done manually by astronomers and citizen scientists around the world. "Galaxies come in different shapes and sizes," said lead author Mitchell Cavanagh, a Ph.D. candidate based at the University of Western Australia node of the International Centre for Radio Astronomy Research (ICRAR). "Classifying the shapes of galaxies is an important step in understanding their formation and evolution, and can even shed light on the nature of the Universe itself." Cavanagh said that with larger surveys of the sky happening all the time, astronomers are collecting too many galaxies to look at and classify on their own.
Artificial Intelligence pioneered at Oxford to detect floods launches into space
The work is a first step towards relaying real time information from space to disaster response teams. The Oxford team has developed a machine learning / artificial intelligence model called'Worldfloods' designed specifically for deployment in specialized hardware in space on low-cost satellites in Low Earth Orbit. The model is a flood segmentation model that has the purpose of detecting flood events and significantly improving disaster response operations. It has major implications in bringing down the cost of such technologies and making it accessible for low income countries. Atilim Güneş Baydin, based at the Departments of Engineering Science and Computer Science, Oxford, said: 'This will be the first time a machine learning model for this type of task will be actually deployed in space.
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The Question Medical AI Can't Answer
Artificial intelligence (AI) is at an inflection point in health care. A 50-year span of algorithm and software development has produced some powerful approaches to extracting patterns from big data. For example, deep-learning neural networks have been shown to be effective for image analysis, resulting in the first FDA-approved AI-aided diagnosis of an eye disease called diabetic retinopathy, using only photos of a patient's eye. However, the application of AI in the health care domain has also revealed many of its weaknesses, outlined in a recent guidance document from the World Health Organization (WHO). The document covers a lengthy list of topics, each of which are just as important as the last: responsible, accountable, inclusive, equitable, ethical, unbiased, responsive, sustainable, transparent, trustworthy and explainable AI.
Will Members of the Military Ever Be Willing to Fight Alongside Autonomous Robots?
A writer and military historian responds to Justina Ireland's "Collateral Damage." The histories of the military and technology often go hand in hand. Soldiers and military thinkers throughout the past have continually come up with new ways to fill the people over there full of holes as a means to encourage them to stop trying to do the same to their opponents. After the introduction of a new weapon or the improvement of an existing one, strategists spend their time trying to come up with the best way to deploy their forces to take advantage of the tools and/or to blunt their effectiveness by devising countermeasures. The development of the Greek phalanx helped protect soldiers from cavalry, the deployment of English longbows helped stymie large formations of enemy soldiers, new construction methods changed the shape of fortifications, line infantry helped European formations take advantage of firearms, and anti-aircraft cannons helped protect against incoming enemy aircraft.
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Hundreds of AI tools have been built to catch covid. None of them helped.
It never happened--but not for lack of effort. Research teams around the world stepped up to help. The AI community, in particular, rushed to develop software that many believed would allow hospitals to diagnose or triage patients faster, bringing much-needed support to the front lines--in theory. In the end, many hundreds of predictive tools were developed. None of them made a real difference, and some were potentially harmful.
The 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
There were three workshops held at AIIDE-20, held virtually October 19-23, 2020, including Experimental AI in Games, Intelligent Narrative Technologies, and Artificial Intelligence for Strategy Games. For more information the AIIDE conference, please see aiide.org. INT returned for its 12th meeting in 2020 with two excellent keynote talks and a wide variety of topics on applying AI to games and other interactive stories. The 12th workshop on Intelligent Narrative Technologies was held this year as part of the AAAI international conference on Artificial Intelligence and Interactive Digital Entertainment. INT brings together a multidisciplinary team of researchers interested in artificial intelligence, narrative theory, game development, psychology, social justice, and many other topics. This year's workshop featured two keynotes.